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Escape Game: “The Meddling Shogi Player” by IDAC: Walkthrough Ĩ. Escape Game: “An Uninspired Man” by IDAC: Walkthrough ħ. Escape Game: “An Odd Game” by IDAC: Walkthrough Ħ. Escape Game: “Strange House” by IDAC Walkthrough ĥ. RoomBreak: Escape Now!! by Gameday: Walkthrough Ĥ. Closed Room 1 & 2 by Ateam Walkthrough ģ. Ellie – Help me out…please by Ateam Walkthrough Ģ. If you like escape games, download AppNavi and enjoy IDAC escape games free of charge! Enter the ID nDvU to gain 100 bonus points for more games.ġ. See this page for promo codes I have available! But nevertheless I've enjoyed it quite a bit and great graphics and soundtrack were surely much appreciated.*** Help choose my next walkthrough by voting here!*** The only annoying thing I've noticed is related to the way it's implemented: being a flash game it has somewhat clunky controls compared to other (older) adventure games. Most LucasArts games require you to have a notebook by your side where you're keeping track of what you've seen or did.ģ) There's a lightbulb hint button in the top menu and the thunder cloud image should have helped you (it did help me).Īll in all it was a short and simple game with refreshing mini puzzle games (even Arkanoid!) plus it didn't really have any kind of timing related things going on (hello Full Throttle) except of the bomb defusal and maybe the loading "crane" thing. I agree that sometimes it's not perfectly logical, but this game helped you a lot since your character is constantly getting rid of inventory items and usually you're using them on the same screen. This is how you're "supposed" to be playing these sort of games. To be honest I solved this puzzle with a bit of bruteforcing and got lucky pretty soon.Ģ) That corn was the only thing she had in her inventory so you essentially have to try applying it to everything else. Took me 5 hours however this includes preparing and munching a salad as well (: Regarding your specific examples:ġ) You can see if the water is flowing through the small round hole on (the top of) each pipe. Hi, this was a rather simple adventure game. I would like some information on how other people solved these puzzles I mentioned, as that would help me understand more the praise of the game that others have given. I spent a good 10 hours on this game, first on Android then on PC (after finding that touch controls were even worse for a point and click). But some of the puzzles in the game gave me absolutely no joy in solving, either by accident or through the guide, and there were just too many of those. Overall though, it wasn't the worst experience. Again, is this kind of "reverse-puzzle" a typical occurrence in point-and-click?
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Luckily it was in a spot where you couldn't backtrack, or I would've wasted significantly more time. The puzzles kept changing and getting harder, so I assumed that I was on the right track. This one may just be my lack of point-and-click experience, but this one thoroughly annoyed me. Like the first example I mentioned, I am genuinely curious if people were able to solve it using reasoning instead of luck/looking up the guide.Īnd lastly, the fan robot that you have to solve puzzles in order to pass, except you have to actually fail at the riddles in order to pass. Put the corn on the stove, the pieces go up the vent, and somehow the main character gets a stick that was lodged in the vent. This one I got completely by accident, and am baffled as to how ANYONE could possibly figure this out with logic, which to me seems pretty important to be able to do so. I think that annoyed me more than the pipe-key puzzle I had absolutely no clue what to do with the radio, whereas with the pipes I had some clue.Īnother example is when you first meet the female character for the first time. Also, there seemed to be no indication that the wrench robot wanted a radio. The animation time of him going up the ladder then back down seemed so painfully long when I had to go up and check every time to see if anything changed. The 3 keys I was able to obtain, but where to put it on the pipes and how I was supposed to know when it worked or not confused me. But wow, some of the puzzles had me up the walls.įor some specific examples, After you give the robot in the wheelchair the oil, and you go down the manhole I did not understand anything in that room. I thoroughly enjoyed the artwork and visuals, and the game's very effective at telling a speechless story. The reason I ask is because A: I did not enjoy this game, and B: I rarely play point-and-click. Is this game a typical point-and-click adventure experience?
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